Version 0.3.3.3 Dungeon Tent



It's here! And it's mostly without bugs. (MOSTLY.)

First of all, a big thanks for everyone who was so kind as I fell ever more embarrassingly behind my planned schedule. The scope of this update ballooned into an unimaginable beast and I couldn't find it inside myself to cut anything when I very much should have. But here's what we have to show for it:

Rewind v0.3.3 Changelog
Additions:
- 21 additional rendered relationship scenes for Marla, Lani, and Marla/Lani pairings, incorporating 42 new movies.
- Lani's sneak content is complete through Sneak level 10.
- The Dungeon Tent can now be crafted.
- Succubus story dungeon has been expanded to include the usage of resistance items on the girls.
- A replay gallery has been added.
- A hint section is now available in the mirror menu.
- Soul Box is now available up to level 8.
- Marla now has some hidden relationship scenes for later game players to discover (based on player endurance stats).
- Kitchen and Library locations are now available for general exploration and conversations at all times of day.
- A future-seeing cookbook is now in the library to teach the player recipes in the morning (this may be nerfed in the future).
- Conversations with Luna (mother) have been greatly expanded, including the addition of magical training.
- Conversations with Marla (via the world map) have been greatly expanded.
- A small 'Relationship Information Menu' has been added to the general settings area (it's the heart icon).
- New rewards have been added to the Succubus story dungeon.
- Recipes now provide buffs for combat/drop rate/xp.

Changes:
- The Home Map is now controlled by new logic. Characters are now on a general schedule, with player actions and story elements changing some of their location behaviors.
- Conversations accessed from the Home Map are now chronological in most cases (they were previously randomized).
- Some relationship variables and dependencies have been altered.
- The Town Map is now available in the afternoon.
- The Beast Merchant now sells Tent-crafting materials on every day that ends in zero (0).
- Adding the Dungeon Tent required quite a few changes in the dungeon menus (mostly invisible).
- Players can now return to the exploration menu from camp/dungeons without first returning home.
- Dying to a dungeon trap while holding enough potions to survive will now trigger an option to save yourself with your potions.
- Combat skill animations have been further optimized.

Corrections:
- The dungeon menu no longer claims that the player has finished every dungeon when they have not, in fact, finished every dungeon.
- Hints in the sneaking scenes are now accurate.
- Auto battle now correctly uses skills as indicated in the settings.
- Some existing movie clips have been color-graded for better accuracy.
- Some lore inconsistency has been corrected (others created).
- Old grammatical errors have been replaced with new ones.


I mentioned in Discord (Invite Link Here) that this update should have been split into at least two updates (and perhaps three...). There was just way too much here in every regard... testing was hard, translating was hard, creation was hard... we'll just say that it was a 'valuable learning experience' and move on.

Anyway, the next update is going to be smaller (I'm focusing on sound and some general improvements, rather than tons of additional things), but it will also be slowed down considerably by the winter holidays, so I'm not really in a position to give any (worthless) time estimates on that one yet.

Hope everyone enjoys this one! Cheers.

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