Version 0.3.1 (Teenage Catgirls in Heat)


It's been a very long time coming, but we are now into a semi-formed actual story in Rewind. The v0.3.1 update adds in a a significant quantity of romance advancement for Lani, and a less significant amount for Marla. There are over a dozen new romance scenes, additional training options, some streamlined gameplay, and the (long overdue) additions of skill animations and activated battle skills for combat.

Rewind v0.3.1.3 Changelog:
Additions:
- Lani additions include 10 relationship scenes (animated), 1 solo date, and variations on previously existing scenes. New Lani solo scenes are locked behind the first tent upgrade.
- The Marla/Lani polyamorous route is now solidly placed into the game. Marla's plant conversations are the final trigger point.
- Marla/Lani polyamorous content has been added (two scene variations, one group date, and a continuation using previously available content).
- Marla's solo route has been introduced but has no content in this release.
- Threadbare Apparel and Sundries will open on day 150.
- Battle Skills are now animated and functioning properly.
- Training has been expanded: A small training storyline has been added to the beginning of the game, Dad now has a far greater variety of trainings, and Lani is now able to train the player's agility without limit.
- Icons have been added to help inform players of useful events. Current icons are Romance, Training, and Death.

Changes:
- Previous training scenes have been altered to correct some lore problems and allow for expansion.
- Limitations have been added to the training system in the form of 'fatigue'.
- Removed/replaced some out-of-character interactions between Marla and Lani and replaced them with lore-accurate versions (mostly related to Lani's one-partner curse and Marla not respecting reasonable boundaries).
- Removed Bess's night scenes in anticipation of a rewrite of her character in later game versions.
- Various previously repeatable scenes have been made single-view.

I've also spent the time to actually update the Itch.io page to better reflect the quality of the actual project (did you notice?). Hopefully, this will increase engagement, which will give me the leeway to purchase better development tools, which will increase the rate of project updates.

Which is a good segue into info about the future of Rewind! If you've played this update till the end, then you already know that the future of Lani's relationship brings you out of your parent's home and into an academy environment. The introduction of Great Crest Academy will mark version number 0.4 (the next large milestone number). There will be four or five smaller updates between now and then, which will focus on various polishings... music and sound, UI improvements, subtle system expansions, smaller story content, and the like.

The next version (v0.3.2) is planned to include:
- Additional dungeon content to match with the player's current relationship status
- Expand cooking (added food effects and more recipes)
- A few additional sneaks
- Stat training for Lani
- 'Find All' renders for the second exploration map
- The Dungeon Tent upgrade

Your support of this project is immensely appreciated, and I hope you guys have a great time with the game.

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Comments

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(1 edit)

i hope you improved drop rate off that wood you need for first tent upgrade otherwise we will NOT see the new Lani additions you have added since the drop rate for wood is extreemly LOW

(+2)

Wood is intended to be collected over multiple lives. Just need to go to a location, fight long enough to discover everything, die, then do the one-click collect and save the items you need between lives. Feel free to cheese it and die a dozen times on day 5. Doesn't take more than a few minutes.

alrdy doing that but the wood drop is really extreemly rare it becomes a grind i though you didnt whant tomake it a grind

Like cucumber said, it only takes a few minutes to collect wood, just tank a few deaths for auto collection and you got a bunch of wood. Not a grind imo