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Character Bug (Wrong Character Text)

Should be Liam not Lani


Dungeon error


[code]

I'm sorry, but an uncaught exception occurred.


While running game code:

  File "game/dungeons_choices.rpy", line 2671, in <module>

ZeroDivisionError: integer division or modulo by zero


-- Full Traceback ------------------------------------------------------------


Full traceback:

  File "exploration.rpyc", line 33, in script call

  File "exploration.rpyc", line 463, in script call

  File "dungeons_choices.rpyc", line 2655, in script

  File "renpy/ast.py", line 823, in execute

  File "renpy/python.py", line 1178, in py_exec_bytecode

  File "game/dungeons_choices.rpy", line 2671, in <module>

ZeroDivisionError: integer division or modulo by zero


[/code]


```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/dungeons_choices.rpy", line 2671, in <module>

ZeroDivisionError: integer division or modulo by zero

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "exploration.rpyc", line 33, in script call

  File "exploration.rpyc", line 463, in script call

  File "dungeons_choices.rpyc", line 2655, in script

  File "renpy/ast.py", line 823, in execute

  File "renpy/python.py", line 1178, in py_exec_bytecode

  File "game/dungeons_choices.rpy", line 2671, in <module>

ZeroDivisionError: integer division or modulo by zero

```

This was in my inventory when I hit a fire pit trap in a level 1 dungeon (eat my dick regus)

(1 edit)

Found a bug


As you can see Guild Rank is 6 but my missions are Rank 0...  I've only been doing the top one.

As soon as went to the 2nd one...

As you can see doing the next mission fixes the bug.

So... i never expected anyone to only do the first mission for that long. The first mission unlocks the second mission, and the second unlocks missions of the appropriate guild level.

(1 edit)


To be honest I had leveled the guild up to level 10 (the church too) hoping for some new title or a title upgrade (like Devout X) and well since the 1 mission gives 20 guild points and the second (using "2 days") only gives 25 I figured I level faster doing the top onen the others so I'll just keep doing them.


Also I like trying things that I feel aren't really expected (as an example on Fallout 76) I figured out that the official wiki was wrong about brotherhood and secret service jetpack (You can negate all fall damage if it's used correctly, versus it not reducing fall damage as stated by the wiki)

I'm also the one that figured out a glitch with the jet pack (which was recently patched) resulting in extra hight and duration of flight time requiring eating (cannibal perk) an enemy while sitting in a chair and having the jetpack on.

So honestly when I play games like yours I try pretty much anything and everything just to see what has been accounted for. Btw speaking of which nice block on the first time you try to eat the rooster making sure that is blocked until the upgraded title was smart.  Though, couldn't you have just as easily used the MC's Fear to get him to say something like I ain't touching it, let's just let dad deal with it? Though the first time through with no fear title, It could have been left in and he could have choked on a chicken bone (which could have been a possibile cause of being afraid of the chicken) and it would discourage people from trying to eat it until the upgraded title. Either way MC losses to the chicken and gains a fear and since it wouldn't be expected by the people who had played once through them they might think, hey I'll just eat it on day one.  I also like how you future blocked people from visiting the goddess of time's home that was funny I tried 4 times to see what more she might say. Only thing funnier (IMHO) Would have been if she would have "forgotten" to reset the system and he got in again.  I do appreciate all of the work you put into this game even if you don't use any of my suggestions it's nice to know that you do reply to the messages.  Keep up the great work.  Still wish you'd let me help test it (after all I have found a couple things even your testers missed)

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Blacksmith... Is it going to be a thing or was that just mentioned as an example for that world?  I'd love to have the option of crafting magic weapons and armor, imagine Mom and Dad freaking out over a legendary grade sword their son creates...

I'd like to,  but it's not even on the planning board. Right now, equipment is barely even a part of the game, really... it needs love, but it's also not incredibly impactful, so the priority is low.

Guild leader "I have a friend that will be stopping by in a few weeks" literally the next day This is who I was telling you about...

Yeah... I should probably revisit that stuff. So the sequence was put it before a lot of leveling was possible. It unlocks at like Lani lvl 2 or 3, then Martin gives you a warning about Miri, then once you level up some more, she arrives. At the time, the only monsters were basic wolves, so leveling took a while, which is no longer the case.

Android bug in dungeon (not sure what activated it)


BBcode

[code]

I'm sorry, but an uncaught exception occurred.


While running game code:

Exception: String u"dfu'.$t wwertlk[4" ends with an open format operation.


-- Full Traceback ------------------------------------------------------------


Full traceback:

  File "exploration.rpyc", line 33, in script call

  File "dungeons.rpyc", line 56, in script call

  File "dungeons_choices.rpyc", line 1815, in script

  File "renpy/ast.py", line 2557, in execute

  File "renpy/ast.py", line 615, in execute

  File "renpy/exports.py", line 1493, in say

  File "renpy/character.py", line 1379, in __call__

  File "renpy/character.py", line 1293, in prefix_suffix

  File "renpy/character.py", line 1273, in sub

  File "renpy/substitutions.py", line 368, in substitute

  File "renpy/substitutions.py", line 49, in interpolate

  File "renpy/substitutions.py", line 249, in parse

Exception: String u"dfu'.$t wwertlk[4" ends with an open format operation.


[/code]

This is an issue with me being foolishly artistic with dialogue. It's safe to skip, and I've corrected it in alpha.

You don't have any indicator letting people know that this will lead to any event.

Specifically the rooster one. 

I'm pretty sure the new scheduler corrects this problem, but I'll check.

I know this is probably something you're aware of, but this is why I mentioned needing to update scene somewhat 

Yet... 

I noticed there is nothing you can do with the shrine token, Liam doesn't even show it to his dad.

The Shrine Token will unlock the second story dungeon (under the potion shop), but it's not ready. The town dungeon is what will progress the story for the princess.

You mentioned something about being able to go back and buy all of the other outfits is that only on the patreon version?

Both patreon and itch have feature parity (the difference is release priority). The option to purchase clothes at the shop is currently limited only to Lani's lingerie, so if you already have that, there won't be any option to purchase additional clothes. I have additional clothing purchases on my work list for this release "if I have time", and I don't think I'll have time. It will probably need to wait until after this next one.

Pretty sure I know the answer, however I thought I'd get the official word from the Developer. 

I decided hey I'm going to try something new, so I totally ignored Lani and I focused on Marla.

No more cuddle time, after a LONG while there was a scene where Lani gives advice, followed by meeting up at the library.

However nothing between "us" happens after that (I know it is mentioned that the conversation is "saved and meant to be used in a future update" however I'm still banned from cuddle time.

I know that if I did enough Lani stuff eventually we would come together, getting closer together.

But I was kinda hoping that Lani would suggest MC being included in cuddle time again for the sake of Marla. After all in the other games she mentions that she actually fell in love with MC before they even formed a party.

And that spending more time with the MC only deepened the feelings. Meaning there would be 2 ways to possibly end with with Lani, one of them the "Normal Way" and the other a simi more traditional way (talking, going on dates, taking walks, sleeping under the tree), might also be fun to see Lani acting more cat like in some cases (such as preferring to be naked outside, and being scolded for doing so by Luna. Maybe even using it to either embarrass or judge MC reaction to her body.

Though there is another scene you might want to change up, the dungeon fountain, after all of MC and Lani are actively having sex it makes no sense whatsoever to have her tell him to "Turn around and No Peeking" shouldn't they be in that fountain together at least playing... 

If you did that then you could also have at least 4 versions of the fountain scene for the "succubus trial" depending on his relationships. If close to Marla but not Lani, if close to Lani and not Marla, if close to both and if not particularly involved with either. (Again just suggestions feel free to ignore them) 

Honestly I wish I had the tools, knowledge and talent needed to make games like these, I always have so many ideas (some great, some good, some just barely passable) but none I'll ever be able to actualize due to lacking all of those things.

These are things that turn into crazy serial killer wall montages... there are so many different versions of events to consider.

A lot of things are dictated by the need to allow for a Marla solo route. In the current alpha, I've expanded a lot of Marla's content and allowed some choices for Liam to make in that regard, but having one of the girls always pushing into a poly relationship limits player choice too much.

Basically, as long as Marla doesn't know abou Lani's racial curse, she will push for poly UNLESS Liam has specifically said he wants a monogamous relationship. If she enters into the relationship before learning abou Lani, she realizes that something is strange about Lani's curse, etc

As for the dungeon expansion, that's on my list. At least partially... I hope to add at least a small amount into the succubus dungeon variations. All of that was written before it was possible to enter into a relationship at all.

Curious why is the guild keeper so biased against MC? Doesn't invite the Veteran Adventurer to the guild unless Lani is in your party... Not like telling Veteran Adventurer hey, you know the people who took you in an trained you... Have a new trainee that is here wouldn't have caused her to at least meet MC... Especially if it were mentioned he was their kid.

Also ask Lani if she remembers where the knife is hidden in case he tries anything... 

If the dude really adventured with MC's parents why wouldn't he treat him more like family?

Just a random thought....

As an adventurer I walk into the guild (The first day you can) I talk to the guild master who "I've met for the very first time" and say "Hey can you upgrade my tent" he looks at my upgraded tent and says 

A) Actually you have a pretty nice tent yourself I don't think I could make something better then that If I tried

B) Did you steal that from my back room? I put numbers on them you know?

C) Now what do we have here, I recognize that work that's one of mine how did you get it, I don't remember giving you one...

D) Now what do we have here, I recognize that work that's one of mine how did you get it, I Know I Didn't give it to you, where did you get it?

Like I said random thoughts, would be funny to see in game though

(1 edit)

You could add random encounters during after battle and before the next one such as adventures came across your camp (asking for food, attacks you, attempts to steal from you,) assassins attack (if you get far enough that perhaps people have heard of you) or even wild animals attack for whatever reason...

Also Mimics... You could add them...lol

This is similar to some of my far-off plans. There are supposed to be scenes and stories related to each of the boss monsters, but I've not even done those yet... lots of stuff to do.

Has the "quick search" mechanic been implemented yet?

Deleted 228 days ago

Quick search for exploration? It should pop up as 'collect all' when you go to a location that you've completed in a past life.

This has special content if Lani is in your party, but only on the first map (more scenes are planned, but I don't think I'll get the chance in this coming version). The second map is currently just a click followed by some code, and then you get your items and move on.

(1 edit)

I managed to get the second banner but it doesn't seem to work with either book icons or weight icons, so I'm wondering what it works with? Or is it's broken

It only doubles skill points earned outside of books. In this version, that only applies to nighttime sneaking.

I'd like to know if this part has actually beven implemented yet...

Not yet. 5-star dungeon rewards will include the ability to unlock the maximum skill level of a skill tree. These additional overflow points are saved by the game so that they can be spent on those future levels when the feature is available.

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I'd like to suggest a slight change to something (only cause I find it a bit annoying and insulting as the MC) My character has gourmet rank two or three and Lani is saying my food taste bad (because it's the same dialogue from the first time around) so please consider doing an alternate dialogue using a simple title check.  As I put this is only a suggestion but in my opinion it breaks immersion and not in a good way, I worked hard for that title it would be awesome for her to acknowledge it.

Like I said rank 2 or 3 in gourmet cooking...


This is another one that I'm actively working on. Cooking is planned for a (relatively small) dialogue update and some quality of life improvements (one-click recipes, an indicator of Lani's mood, etc). I'm also intending to add in some recipe status effects, like battle buffs or xp boosts. Eventually, hidden scenes will be attached to various recipes, but that will not be in the next version.

Did I miss an explanation on how to rise the magicians title or was there just not one there?

The magician title is locked and can't be maximized until the Academy update. The Academy is the next major development milestone, and will be labeled as version 0.4 (where we currently live is v0.3). Right now, it's possible to raise Magician to... I believe level 6 the usual way, and then up to level 8 using dungeon rewards.

How do you level it up to 6? (without dungeons)

I tried an entire "life" using nothing but magic attacks and it didn't get raised at all, the only way I found to raise the magic stat is the 2 books in the library and once I lucked out and one was worth 2 points for a lifetime max of 10. 

(2 edits)

I have the last reward (before newest update) from the 6 Star Dungeon core and neither can be equipped on me or Lani... and when I'm in the 6 star dungeon MC doesn't mention he has them to his friends so they can't use them either.

Meaning I can't use the to prevent the memory wipe of either of the girls.  Nor does the MC mention them so that Marla so that she will suggest to use them.


Yeah, this is the end of that storyline in this version (I know, it sucks... but I had to draw the line somewhere, as the dungeon story had taken an ungodly amount of time by this point).

Dungeon Tents are a large part of the next update, so I'm planning to lump in at least a small expansion to the succubus dungeon along with all of that new dungeon content. Hopefully we'll at least get to the point that players can equip the girls with the items.

If possible would you mind clarifying something for me...

Is it better to raise stats (Strength, Intelligence, Endurance, Agility) before leveling up or does it matter?

As in do the values get factored in as you gain them or when you level up.

For example if I'm level 1 and I have earned 1,500 strength when I reach level 2,  will I have more strength then if I reached level 2 and then raised my strength to 1,500 or would the result be identical?

(Sorry about all of the replies just very curious about this game have been playing it exclusively for the last 3 or 4 days) Not even my Normal games like Fallout 76...lol

Doesn't matter. Your final combat values are a calculation based on your stat points and your level independent of which was higher first.

Strategically, it would be better to up your stats before raising your level in order to gain a higher rank in the Challenger title so that you can fight stronger enemies in the future. If you've already maxed that title, then it's entirely up to personal preference.

(1 edit)

Also a bug in Regus Suck my Dick (1 Star Dungeon)

Of the 3 rewards 2 of them are upgrade a title one I have showing as that (says upgrade a title level 1 or higher but less then level 2) and the other shows as ??????? But if picked says "You don't have any titles that meet the requirements"

There are two title options for dungeon rewards: 'upgrade a specific title' and 'upgrade a random title' (and any reward that you've not selected in the past is hidden until you select it). In this instance, the ??? reward is likely the random title upgrade, but you don't currently have any level 1 titles to upgrade, so it sends back an error to select again.

Have you made upgrades for the titles that MC's Mother and Father have yet? I've almost doubled my stats (around 3k each now) and on a test none of those leveled this time.

All of the titles related to stats are maxed out once you get to 900. In the next version, there will be hidden scenes and conversations in various locations if you've exceeded that number (the highest required scene is locked behind endurance of 5020+), but in the current version, the only value of additional stats is combat.

(2 edits)

Okay I've made it to where I got "Night Watch", #1 but it doesn't seem to want to progress from there (I've played in the past and reached the point where everyone is on the same page so to speak) proved that I was doing "Night Watch" correctly.

I even tried adding multiple aphrodisiacs to help the situation... And nothing happens

Now 25 days straight off camping after leaving from the 1st "Night Watch"

So camp scene 6 (first scene requiring the upgraded tent, first mention of night watch), will flow directly into camp scene 7 without any outside conversations. Camp 8 requires a conversation outside of camping, as does 9, and then 10, and then 11, and so on.

(I have a much improved scene gallery and hint system in the alpha version, so hopefully confusion over how to get scenes will be a thing of the past)

Is this trap really supposed to be this lethal?


Meaning around 862 hp damage for a single trap? This is in a 2 star dungeon

Boulders can be rough, since they work on a percentage of the player's max health as a base number. The higher the star rating, the higher the percentage. When you add in elemental damage, it can roll out of control (pun intended).

Trap damage is still a work in progress, though. All of the battle numbers were recalibrated in the most recent release version, which includes trap damage. They'll be tweaked over the next few versions based on player feedback.

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Both flexible and rubber titles only reduce falling boulder damage by 1/2,

The same with potential protagonist and protagonist title... Only 1/2 damage off from each

Also sometimes if I do get defeated in a dungeon by myself where I would normally get the options for emergency response sometimes I get an error.

Post up a log or a screengrab of the error if you see it again, and I'll try to get it worked out. Maybe it's because you meet the qualifications for emergency response but don't actually have the items...?

I had the magic spell and mana requirements for the heal spell (which when I have a team mate is offered as emergency response) I'm still curious why the titles do the exact same between them.

So both arrow and boulder traps have two types of damage. If there is a magical element to it (like a fire boulder), the trap damage is calculated twice: once as a boulder and once as a magical trap. The physical title halves the physical damage, while the magical title halves the magical damage.

I get that the physical title reduces by 1/2 but shouldn't it be that the stronger physical title reduces it even further like to 1/4 damage?

I'd love to help you test the game out when you release updates, but I'm guessing you get volunteers all of the time.

I currently have a small group that has been testing with me for a little under a year now (and they're pretty great), so I'm not looking for any additional helpers at the moment. I do appreciate the offer, though.

I don't know if this is how the game is or if a map is missing, I have forest, forest 2 and dungeons. I've completed forest 2 (Orc Village) 100% but I thought I saw a message about a new area.

The 'new area' message is coded into everything once you finish and doesn't actually check if there is another area to unlock... I should probably change that... I'm hoping to add a 3rd exploration zone in this next update, but I'm not sure if I'll have time. It's at the bottom of the list.

(1 edit)

I realize this ask might be a bit of a hassle...

Could you change and add scenes when it comes to the initial training days with MC Father? As an example after every training right now I'm getting 60 points whether it be strength, endurance or agility... So after the first training with my characters father he should seem a lot more impressed and maybe decide that the huge pebble is the one I need to start with instead of the medium sized.  After all the way the character's father is speaking 20 is a normal adult strength so 60 should be something far beyond that, especially when by the second training those stats would be 120 each.

Yeah, I'm actually working on this today. I've prioritized expansion on the general daily activity conversations, and this has been mentioned as a necessary addition. There's also the impact of Vint's Blessing, which could have the player start on day 1 with over 100 stat points in each category.

I thought you should know on Android this text style maybe hard or impossible to read for some people



It is impossible for me but I'm near sighted with diabetes and a bit of double vision.

Possible bug


Changed into

(2 edits)

Possible bug went from Heart of Stone III To Man


 of Stone IV versus saying it evolved to Man of Stone instead of going through ranks I, II, III before reaching rank IV


It in turn Evolved into Man of Iron


Typo, good catch, I'll get it fixed.

Found a bug

either a bug or an evil clone

New scheduler corrects this problem of having people at 2 places at once. (sorry it took so long to reply, I forgot about Itch over the weekend)

I'm guessing this screen isn't updated until after you die?

The reason I'm guessing that is because this is my current stats

Yeah, all of the 'highest this or that' is calculated at the time of death and then used to reward titles.

I read that you plan on releasing for paying people first then two weeks later releasing here (for your next update) so I'm wondering when/if you plan on updating the free version here to the 3.2.4 international one?

Yeah, essentially everything will move to the higher version number at the same time. Once the paid version is updated to the newest version, the current paid version will become the free version. This is the plan for the foreseeable future.

Just curious are you willing to provide tips/hints on how to raise luck (literally at 5 and have been since I started) I know how to occasionally get magic increased... (1 location) Which makes leveling up Magician dreadfully slow. 

Luck is a locked stat at the moment (and doesnt get referenced in general gameplay at this point anyway... though it's supposed to impact lots of stuff in the future). Lani does get luck boosts, but it only lightly impacts her crit chance.

It is intended to have luck largely impacted only through equipment or temporary boosts (like potions or cooking).

If you'd like to manually alter it (and are on pc), you can open the console (shift + O) and type in: player.luk=50 to get 50 luck for Liam. Or any other number.

(2 edits)

You may also consider (just throwing this out there) an incentive program for people willing to bug test.

As an example in the game I've gotten to the point where I am told (for Marla) "try talking to her in the evenings" the only thing that happens is she wants to join me for a nap( instead of the implied event of her being at a lesson with my "mother" and staying behind to clean up )and I get some endurance points.  Versus the continuation of her path (as indicated by the game).  Further despite having beaten Lani in around 8 matches I am unable to unlock the massage scenes (it mentions affection has increased and wonder what will happen tonight). The reason I know about said massage is due to a previous round where I had "gotten all of the scenes currently available".

Now I am truly curious about two things, they don't say specifically either way, so I made sure (trying not to give spoilers) that we spoke to the family friend at the guild before any contact, she has made her feelings known... However there seems no way to actually respond to her feeling and reciprocate or not, without allowing for the camping scenes (so I'm left to wonder is there a way to acknowledge how you feel without that or is it mandatory?)

The other thing is in the statistics it counts the fight you have with her to have her join your party as you "Killing" Lani, even though she specifically mentions not even needing healing. 

 Just so you know when I mentioned heal spells earlier in the game I'm not talking any huge amount of hp, a potion would heal more then the spell and of course If you ran out of mana you'd still need potions anyway (in fact you could even add magic potions to be sold in the store) which would help for the guild to have more inventory, and with the buying title as well as the potion drinking title.  Just a thought

It might be helpful to either provide an NPC that can sell you recipes or at least give hints on possible dishes. Since after playing long enough to get all gods to level 5 the church to level 6,  the guild to level 6 and over 1,000 points in strength, endurance, intelligence, agility.  I've still only found out 2 of all of the recipes.  (not the real name as to not give hints hopefully enough for you to realize though Double trouble and Flora power).  Loved Lani's reaction to the recipe of the second one... I don't believe you I'll make it myself.... Yep it's real

I am a bit confused about some things though (stealth) how does it fool a cats nose?

(traps),  why can't I attempt to disarm them if they have been smelled out?

In the next version, i have a hint system in place to give players a better idea of what scenes require which interactions (and this also gives a listing of all scenes, so players know that there is or is not more content to find). This is an extension of a much-needed replay gallery.

The Lani kill count is an oddity that popped up because her left-facing version needs to be classified as an enemy and is populated into the kill list just like all of the other enemies. It made me giggle so I kept it in there.

Currently, there is no way to move forward with Lani other than the camping scenes (locked behind the various tent versions). The affection stats aren't currently implemented, so instead of quantity/quality of interactions, the relationship status of the characters is locked behind specific interactions. I intend to change this to affection points to better reflect title buffs and give more freedom and visibility to relationship status, but that's probably not coming in the next version.

The next version has recipes hidden in the library! I'm really happy to fibally have a magical recipe book available instead of just expecting players to guess stuff.

As for stealth... I'll say it fools noses the same way it fools visibility. The skill creates a physical boundary between the user and the outside world that blocks perception.

Liam should automatically start attempting to disable traps once he has the title for it. That title is a bit broken, though... it's fixed in Mt alpha code, but it won't increase level correctly in the current version. If you push the title level to 2 using dungeon rewards, it will start to level up correctly. 

the issue I'm having .. I have the second version of the tent. Finished with the 1st "Night Watch" Feet. But it doesn't progress. In one game I had it finished before the guild Master invited the family friend.. but the last two times it doesn't progress past either the 1st or 2nd "Night Watch" I've tried first 1 and 2 as well as guild quest requiring me to camp all with the 2nd tent.

Well you could optionally have a "duel" statistic and have it populated with Lani and maybe future challengers who fight MC to see their skill?

(1 edit)

A Camp Bug

The camping is slightly broken. I do 4 rounds of fighting...

My chance is "-8%" on my last round completed it says "Hidden Items are now 9% easier to find"  when I get back to camp it says "-7%" so how is 9% easier to find equal to a 1% increase chance of finding it?

Before going


While there


After returning


Note the days to verify number spent fighting

So, this is more a problem in communication (still a problem, though) .

The value shown in the camping window is your base % chance (it goes up by 1% ever day that you spend in that specific location).

The value given to you after every consecutive battle is in addition to this base number, but is not saved for the next day. So, with these screens as an example, the base search chance is -8% (so zero), and the consecutive battle modifier is 9, pushing the player up to 1%. After your last battle of the day, the game checks to see if you hit the 1% chance, tells you the result, and then promptly forgets your battle modifier ever existed. The increase you see on the camping screen after battle is the daily tick to increase the base percentage.

As I'm writing this, I'm wondering how to better explain the jist of it to the player, and I'm not entirely sure. Part of me wants to use Kermit to just explain things in plain language, but I don't want to over use him. I could potentially add a visual to the search code to physically show the numbers changing and then going away after the end of the fights. I'll think on it some more.

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