He uses Maya, though I think he recently said there is a different software he would use if he knew then what he knows now. I'll try to get him to come reply here.
Hiya, I use Maya for most everything on the visuals and it's written in Renpy. The models are imported from Daz Studio and then modified for my purposes (hair, modeling, soft-body, etc).
As my wife mentioned, though, this decision was made years ago when I first started learning 3d applications. These days I would recommend Blender for someone that isn't already working in a different program. Maya does some things really well, but it's also mired in professional elitism (the community is hit and miss when it comes to support), costs a lot of money, and has a slow development cycle (much like I do). On the other hand, Blender is free, community-focused, and has a lot of the same tools as Maya. Basically, 5 years ago Blender was meh, 3 years ago Blender was pretty good but not really professional standard, last year Blender started seeing some features that were as good as anyone else, and right now Blender has progressed to the point that a professional studio may seriously consider them to replace Maya or C4D.
And of course, Daz is really good for individual characters (especially if you want realistic models). I chose to leave that environment because I didn't like the lack of freedom in scenery and simulations (I think they've gotten a little better at hair sims, though). It's also much more difficult to get a solid toony look in Daz (though not entirely impossible), since you're relying on shader packs instead of the actual nitty-gritty shader nodes you'll find in Blender or Maya.
Whoa, I just checked your patreon and noticed your a one man army, thats awesome. I was looking in to getting in to the same thing (definitely more of a hobby at this point) and wondering if you have any more particular wisdom to shed?
So you take a character from Daz and import them into Blender to fine tune and for rendering?
I've notified him that you're trying to reach him. He'll answer sometime today. Usually the best way to get a hold of him is the Discord channel, though, especially if you think you'll have lots of follow up questions. Here's the link. https://discord.gg/8N5g8X
Originally my intention was to do all of the rendering in Daz, but I found too many limitations for my specific goals. After spending about a month trying to get my characters and renders looking as I wanted, I decided to scrap them and migrate to a more robust 3d system. That said, Daz is legitimately good for rendering small groups of people (2 or 3 max) and small environments, especially if you want photo real characters. Over the past year, they've also improved hair systems, too, so if I was to make the choice today, i can't really say if I would have invested the time to learn something like Blender or Maya.
As for my full production order, the characters start in Daz, import to Maya, sculpt any additional features or details (or remove them, since a lot of times a toony character looks creepy with too much detail), customize skins and subsurface maps in Photoshop/surface painter (though sometimes the skins that import from Daz are perfectly good), correct the shaders (this was the hardest part to really get right for me, since the skin-feel of the characters was one of the main reasons I went to Maya), then sculpt out the hair using xgen, which is the native hair tool in Maya (though I've considered using other tools for hair, like ornatrix, but learning a new tool always takes time, and I'm not sure if it'll be worth it right now). I call these my clean characters, since they have none of the clothes or general fluff that will be added in other production scenes, so the file sizes are generally pretty small. I just turn off the hair, then use them to pose and animate things for simulations so that my semi-crappy computer doesn't work too hard.
Of course, there's always a lot of trial and error when doing something like this. Once you enter a semi-professional software ecosystem, a lot of the handholding that we take for granted is removed and instead you're given an esoteric error message or a software crash when you make a mistake. It took a long time for me to realize that Daz files import into Maya at a 100 to 1 size ratio, for example. It doesn't really matter much unless you're simulating something, because cloth acts different if it's a mile wide. I guess it's really just that the more stuff you can change, the more stuff there is that you can screw up.
one bug that i have encountered is that when i get enough exp to level up the god affinity to level 2 it gets stuck and i can pray to them but they won't level up i can pray to them but the exp bar stays at max i even tried to level up the temple level and even at temple level 3 the god's level won't go up
Quick reminder to everyone: Reporting issues in our Discord channel gets seen faster. We check the Itch site about once or twice a week, and the Discord channel every day.
This is a problem with the visual indication, since I failed to change the maximum value of the exp bars. I'll have it fixed in the next version, but for now, once the xp bar is filled you are actually at roughly 40% of the actual level up value. Any progress you make right now is still being saved by the game, so you'll see an accurate representation of your progress in the next version.
Everything for the next release is rendered. Most everything is coded. Coding should be done today. Then he has to compile the different versions and test them out a bit. That usually takes 1-2 days. He is on track for a release this weekend.
New failed renders and teaser scenes are up on Discord for Patreon Patrons. And a request for suggestions for titles and achievements is also posted on Discord - for everyone. The Dev says he expects the next release to be this weekend.
Sorry for the delay. I got pretty sick and we were worried it might be COVID for a while. But I've recovered, my test came back negative, and he is back to having time and energy for the game. Real life is real, y'all.
Family stuff came up. Release is postponed tonight. He should have something up late Saturday night - according to USA Central Standard Time.
Starting at about 8:30pm CST and until 11:30pm CST tonight, I'll be active on our Discord and sitting right beside him while he codes. I'll let him know if he needs to read the chat. Feel free to drop in and chat with us tonight.
Hi, I really like the idea of a looper game, and enjoyed the game till my first death and rewind, until the second night scene with Lani. After answering her request, I get an error, that the image could not been found. I play the Android V0.1.9. Idk, if this is a already known issue, but I copied the error and post it underneath. Best wishes and y'all stay save and healthy!! :
[code]
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'images/events/lani_teen/bg lani_night_07.jpg'>:
Exception: Could not load image 'images/events/lani_teen/bg lani_night_07.jpg': error('JPEG loading error',)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 59, in script call
File "script.rpyc", line 59, in script call
File "script.rpyc", line 59, in script call
File "night_events.rpyc", line 66, in script
File "/data/user/0/com.domain.rewind/files/renpy/ast.py", line 694, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "/data/user/0/com.domain.rewind/files/renpy/exports.py", line 1322, in say
who(what, *args, **kwargs)
File "/data/user/0/com.domain.rewind/files/renpy/character.py", line 1127, in __call__
I cannot say anythiong specific about your issue (no 'droid, works fine on PC), but your crash is exactly with the image Wmvv93 mentioned as "clearly out of place" (https://itch.io/post/1357685). That was fixed in v0.2, with luck it'll work on phone, too?
I hope so. I just wanted to see, if the free demo is something I could like, since most screens are show very young looking characters, and I am no fan of loli-content. But I like the art style and will follow the progress.
if I got the time table right next week (or so) 0.2 should be released for free.
That version does not add much story content but includes a (still bare-bone) RPG-lite framework. I *believe* the pr0n content with the MC will happen later in the game, when all the chars are clearly adults [and the dev will surely correct (swear at?) me when I misrepresented his intentions : )]
Yeah, it's a slow burn game as far as truly adult content is concerned. This next version is going to include some more slightly sexy teasing content, tho.
I know that you work pretty your ass off to get progress, and with the current situation you have all hands full in private, taking care of your children et cetera. And in my opinion slow or not instant content is better. I think you grow more to the characters, and it's more fun to get a real-lationship than just adult content. Shallow characters are boring.
I hope you add some more content in between, that credits the personality of all your OCs. Even the the father, I like "tiny head" and family is important. You could do some short Picknick or breakfast scenes where you can bring up a more personal experience. In most of these games the father /family is dead or a asshole and I think the combination between father and MC could make some more fun events, you proved this at the first word scenes.
Anyway, keep your head up, greet your wife and kids from me, stay healthy and enjoy your work, don't overdo it cuz u think you have to get the next update on schedule.
This is known and corrected in v0.2, but I very much appreciate the report. This particular image is just corrupted enough to break the Android version (and pop up out of place in the pc version)... I've actually run across and corrected a few of these jpg loading errors in play testing, but missed this one. Honestly, it's totally possible that there will be more like it in the future, but hopefully not. The next version file should be available for free on Friday night or Saturday morning (central standard time).
The more time I spend chatting with y'all on itch, the more I come to think Wmvv93 is right about getting a Discord server. I have found some pretty good articles/sites that walk a person through how to set up a good server. I'll see if I have the energy to give it a try this weekend.
If I do get the Discord Server set up, do I have any volunteers to help me make sure nothing is wonky? Wmvv93 and neimsak, I'd be super happy to have you two help me test out the Discord, since you've both been so helpful on itch. If you're interested.
If anyone else is interested in volunteering, too, let me know. When I'm ready for "testers" to blow up the Discord server, I'll figure out a way for me to send you guys a private invite....somehow....
Discord Server is up and running. If you'd like to chat, you can come join us on the Sprinting Cucumbers Discord Server. We're most active on Discord after 8:00pm CST.
Hi again! While my hubby keeps working on making the next release for you guys, I'm looking into different communication tools he might use to support all of you guys as you slowly become one, united, Lani-loving Community.
Since it would be for you guys, I want to hear your opinions. What sort of companion site are you most interested and/or would use most? Below are some ideas I'm thinking of.
A game wiki on Fandom.com kinda like this example.
Ignore the fact that's a girly game. Girly game examples are what you get when The Wife is the one doing the research.
A Reddit Community
A full-out website for the game including basic character, equipment, quest, story, etc. information and a message forum for fans to interact with each other.
Discord channel for asking questions and hanging out.
Let me know what you think would be best. And, of course, if you have other ideas or suggestions for platforms we could use for any of these tools, I would love to hear them.
Wmvv93, I want you to know I'm not ignoring your suggestion. I just hate Discord. =p I'm trying to give myself time to get over my deep hatred for Discord enough to look into ways that a Discord channel can be run without it being super annoying. The few I've been in have been disorganized and...well...shit. I've been focusing on trying to think of Discord for this game as being the same as mIRC from back in the days when the hubby had a scanlation site with a robust forum, too. mIRC was used just to shoot-the-wind with anyone who was feeling bored and wanted immediate attention while the forum was used for more lasting conversations.
I'm trying to figure out if we need to have "lasting conversations" to have a good community. Or if a drop-in-when-you-wanna chat really is good enough.
I have floated the idea past the hubby about having scheduled Discord with the Developer chats after releases. He wasn't super open to the idea, but also wasn't super closed to it. So I think I might be able to talk him into that, at least.
i will look for some examples . But yeah i can also see possible issues. Like moderating might be necessary. But mostly its important to have split channels. Like one for news anf patch notes. On for bug reports another for people who like the game to chat.
While this heavily depends on the user group bug trackers make it easier to self-organise topics. A few open-ended issues for general chatting (or some other platform of your choosing for that, discord or whatever) but more narrowly defined issues (be it a bug, be it a suggestion for improvement) get a new ticket number and are tracked separately.
With this the general discussion is not cluttered with solved stuff and an idea graveyard but one can still point newcomers to it - often faster than to answer the same questions for the umpteenth time.
A typical use case is balancing: The planned combat system *will* need to be revisited quite often, and instead of discussions all over the place (see page 1, 4 and 16 of the forum thread "Rewind 0.2" and yesterday's night discussion in IRC) all comments and suggestions are tracked in #0815.
Hmmm, I'll look into this a bit. Right now, every time you say "Bug Tracker", I think of the actual "BugTracker" software, which conjures nightmares for me based on my work experiences with it before we moved to Jira. So I think I'm having an emotional reaction to that as a work tool without having any experience using it as a community-resources tool.
My at-home experience with online communities is with Forums. Which is what my husband knows best, too. I might look to see if there is a way to incorporate an issue tracker into an online forum (that isn't too expensive.) The more locations we have to visit in order to research something, the less likely it is to get researched. That's just human nature. Similarly, if community is over here and issue reporting is over there, that set-up lowers the (already small) likelihood of people checking to see if their issue was already reported before reporting it.
Maybe over the weekend I'll look to see if there are any integrated solutions we could leverage. And I'll check to see what he actually prefers. My life revolves heavily around the Software Development Lifecycle, but his doesn't. So he might not actually be comfortable with using an issue tracker. I'll find out.
You could take a look at sf.net - one has not to use the code hosting (and, arguable, sourceforge is not a good place to do this anymore), but it gives a (mostly) fine project environment, including forum, wiki and tracker functionality.
Hi. I'm The Wife. As a person whose bread & butter is professional communication in the software development world, the lack of official correspondence about this game from its developer (who is a wonderful and very handsome husband & father that bears a striking resemblance to the Dread Pirate Roberts of Prince Bride fame) hurts my heart a bit. And since I don't want to work right now anyway, I've decided to be "productive" (read as "procrastinate the things I really should be doing") by writing a tiny unofficial update for all of you.
This was done without the dev's consent or prior knowledge~~ I'll bake him cookies later.
What Is He Working On?
A lot, actually. He's introducing the...
combat system,
skills system,
inventory and equipment system, and
expansion of the story including the introduction of at least one new sexy-sexy character.
As most of these are brand-new components to the game, and large ones at that, it's taking a while. Oh, and he's teaching himself how to write code for the first time in his life while doing all of this. It's not like he's teaching himself Japanese and single-handedly building one of the internet's top two largest manga scanlation empires that was so well known and respected that it received a cease-and-desist order from Kodansha itself. Pfft. Nah bro. That was kid stuff. This shit? This shit is hard.
Why Is It Taking So Long?
COVID-19 shut down our daycare. He was spending three days a week working on the game while our twins were at daycare, but that's just not a thing anymore. Now he spends 7 days a week taking care of his family, and we love him for it.
Yeah, But, Doesn't Quarantine Just Give Him Lots of Extra Time to do Whatever?
No, no it does not. And fuck you, person who doesn't have itty-bitty kids at home. Go sew a mask for someone and apologize for being hella insensitive about how much it sucks to be a parent of little kids at a time when your entire child-rearing support system has been COMPLETELY CUT OFF from you. No daycare. No visits with Grandparents. No visits with Aunts/Uncles. No trips to the park/playground/anywhere that can actually tire the little fuckers out enough to make them sleep. We're doing our part to shelter-at-home and protect our neighbors and older family members from the spread of the COVID-19 disease. But it's not easy and it has destroyed what little "free time" or "time for self" we had while raising twins.
When Will We See the Next Update?
He's hoping to have v.0.2 available for paying subscribers in 1-2 more weeks. But that timeline is due to change based on our family needs or our community needs.
Thank you all for your patience, understanding, and continued interest. I will try to monitor the comments on Itch.Io to make sure your comments at least get responses in a timely manner. That said, please keep in mind a lady and a mama will be reviewing these comments, so keep it clean, keep it nice.
v.0.1.9 is the first and only Android version, right now. It will become free when v.0.2 is released. The time table for that is roughly in 1 - 2 weeks from now, depending on how much time he gets to work on the code and how cooperative the game code chooses to be with him.
Until then, if you have access to an Apple, Windows, or Linux computer, you can download the Mac or PC versions.
Of course, you can also choose to spend $2.00 on trying the Android version and throwing a little Corona-pity love the Dev's way.
Thanks for the response. The two bugs i encountered Where
1. When leveling up the temple there appears an error. This is because in the leveling up the temple maxlevel is pointed out as maxlevel while elsewhere it is always maxlvl. which means the term it tries to found doesn't Exist.
2. At the second night scene with Lani. There is a wrong image popping up during the scene. It wasn't there before and it is very clearly out of place.
He uses Maya, primarily. And, of course, his 20ish years of self-taught Photoshop skills help. As do all his childhood, adolescent, and early adult years of art classes.
He loves answering questions. So if there's a specific technique or look you're interested in knowing more about, feel free to ask him. Please don't expect a fast response, though. We have twin toddlers and daycare is closed, so he doesn't have a lot of time to himself.
He does seem to respond faster to Patreons, of course. 😁
Lani is a strength-based affection character, so sparring during your training is currently the only way (the sparring images are not implemented yet, but the result scenes are).
You know, my wife actually asked that same question this morning. My knee jerk reaction is no, simply because I am a straight male and have no confidence writing a m/m relationship. That said, I certainly can't remove the possibility entirely. There are additional planned male story characters and if they start to write themselves into romance, I won't stop them.
They start life in Daz3D for general shape and proportion, then I initially did final sculpting and corrections in Zbrush, but I've since moved all of the modeling into Maya, since I don't really need any of the highly detail-oriented tools for stylized characters like these. That also lets me skip most of the rigging.
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He uses Maya, though I think he recently said there is a different software he would use if he knew then what he knows now. I'll try to get him to come reply here.
Hiya, I use Maya for most everything on the visuals and it's written in Renpy. The models are imported from Daz Studio and then modified for my purposes (hair, modeling, soft-body, etc).
As my wife mentioned, though, this decision was made years ago when I first started learning 3d applications. These days I would recommend Blender for someone that isn't already working in a different program. Maya does some things really well, but it's also mired in professional elitism (the community is hit and miss when it comes to support), costs a lot of money, and has a slow development cycle (much like I do). On the other hand, Blender is free, community-focused, and has a lot of the same tools as Maya. Basically, 5 years ago Blender was meh, 3 years ago Blender was pretty good but not really professional standard, last year Blender started seeing some features that were as good as anyone else, and right now Blender has progressed to the point that a professional studio may seriously consider them to replace Maya or C4D.
And of course, Daz is really good for individual characters (especially if you want realistic models). I chose to leave that environment because I didn't like the lack of freedom in scenery and simulations (I think they've gotten a little better at hair sims, though). It's also much more difficult to get a solid toony look in Daz (though not entirely impossible), since you're relying on shader packs instead of the actual nitty-gritty shader nodes you'll find in Blender or Maya.
Whoa, I just checked your patreon and noticed your a one man army, thats awesome. I was looking in to getting in to the same thing (definitely more of a hobby at this point) and wondering if you have any more particular wisdom to shed?
So you take a character from Daz and import them into Blender to fine tune and for rendering?
I've notified him that you're trying to reach him. He'll answer sometime today. Usually the best way to get a hold of him is the Discord channel, though, especially if you think you'll have lots of follow up questions. Here's the link. https://discord.gg/8N5g8X
Originally my intention was to do all of the rendering in Daz, but I found too many limitations for my specific goals. After spending about a month trying to get my characters and renders looking as I wanted, I decided to scrap them and migrate to a more robust 3d system. That said, Daz is legitimately good for rendering small groups of people (2 or 3 max) and small environments, especially if you want photo real characters. Over the past year, they've also improved hair systems, too, so if I was to make the choice today, i can't really say if I would have invested the time to learn something like Blender or Maya.
As for my full production order, the characters start in Daz, import to Maya, sculpt any additional features or details (or remove them, since a lot of times a toony character looks creepy with too much detail), customize skins and subsurface maps in Photoshop/surface painter (though sometimes the skins that import from Daz are perfectly good), correct the shaders (this was the hardest part to really get right for me, since the skin-feel of the characters was one of the main reasons I went to Maya), then sculpt out the hair using xgen, which is the native hair tool in Maya (though I've considered using other tools for hair, like ornatrix, but learning a new tool always takes time, and I'm not sure if it'll be worth it right now). I call these my clean characters, since they have none of the clothes or general fluff that will be added in other production scenes, so the file sizes are generally pretty small. I just turn off the hair, then use them to pose and animate things for simulations so that my semi-crappy computer doesn't work too hard.
Of course, there's always a lot of trial and error when doing something like this. Once you enter a semi-professional software ecosystem, a lot of the handholding that we take for granted is removed and instead you're given an esoteric error message or a software crash when you make a mistake. It took a long time for me to realize that Daz files import into Maya at a 100 to 1 size ratio, for example. It doesn't really matter much unless you're simulating something, because cloth acts different if it's a mile wide. I guess it's really just that the more stuff you can change, the more stuff there is that you can screw up.
Do you guys have an eta for the next update?
Wow....it has been a long time since I checked Itch. He expects the next release to be this weekend.
great to hear good luck and stay safe
one bug that i have encountered is that when i get enough exp to level up the god affinity to level 2 it gets stuck and i can pray to them but they won't level up i can pray to them but the exp bar stays at max i even tried to level up the temple level and even at temple level 3 the god's level won't go up
Thanks Jake. I'll make sure the Dev sees this.
Quick reminder to everyone: Reporting issues in our Discord channel gets seen faster. We check the Itch site about once or twice a week, and the Discord channel every day.
https://discord.gg/X2kMXY
This is a problem with the visual indication, since I failed to change the maximum value of the exp bars. I'll have it fixed in the next version, but for now, once the xp bar is filled you are actually at roughly 40% of the actual level up value. Any progress you make right now is still being saved by the game, so you'll see an accurate representation of your progress in the next version.
What is rewind 2.1.1 hotfix.zip for?
The file is only needed/useful if you downloaded the buggy version 0.2.1 - the 0.2.1.1 archive fixed those issues w/o a complete redownload.
tl/dr: boring if you never downloaded 0.2.1 : )
Everything for the next release is rendered. Most everything is coded. Coding should be done today. Then he has to compile the different versions and test them out a bit. That usually takes 1-2 days. He is on track for a release this weekend.
New failed renders and teaser scenes are up on Discord for Patreon Patrons. And a request for suggestions for titles and achievements is also posted on Discord - for everyone. The Dev says he expects the next release to be this weekend.
Sorry for the delay. I got pretty sick and we were worried it might be COVID for a while. But I've recovered, my test came back negative, and he is back to having time and energy for the game. Real life is real, y'all.
Family stuff came up. Release is postponed tonight. He should have something up late Saturday night - according to USA Central Standard Time.
Starting at about 8:30pm CST and until 11:30pm CST tonight, I'll be active on our Discord and sitting right beside him while he codes. I'll let him know if he needs to read the chat. Feel free to drop in and chat with us tonight.
Hi, I really like the idea of a looper game, and enjoyed the game till my first death and rewind, until the second night scene with Lani. After answering her request, I get an error, that the image could not been found. I play the Android V0.1.9. Idk, if this is a already known issue, but I copied the error and post it underneath. Best wishes and y'all stay save and healthy!! :
[code]
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'images/events/lani_teen/bg lani_night_07.jpg'>:
Exception: Could not load image 'images/events/lani_teen/bg lani_night_07.jpg': error('JPEG loading error',)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 59, in script call
File "script.rpyc", line 59, in script call
File "script.rpyc", line 59, in script call
File "night_events.rpyc", line 66, in script
File "/data/user/0/com.domain.rewind/files/renpy/ast.py", line 694, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "/data/user/0/com.domain.rewind/files/renpy/exports.py", line 1322, in say
who(what, *args, **kwargs)
File "/data/user/0/com.domain.rewind/files/renpy/character.py", line 1127, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "/data/user/0/com.domain.rewind/files/renpy/character.py", line 842, in do_display
**display_args)
File "/data/user/0/com.domain.rewind/files/renpy/character.py", line 591, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "/data/user/0/com.domain.rewind/files/renpy/ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/data/user/0/com.domain.rewind/files/renpy/display/core.py", line 2690, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "/data/user/0/com.domain.rewind/files/renpy/display/core.py", line 3174, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "/data/user/0/com.domain.rewind/files/renpy/display/core.py", line 2086, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 516, in renpy.display.render.render_screen
File "render.pyx", line 244, in renpy.display.render.render
File "/data/user/0/com.domain.rewind/files/renpy/display/layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "/data/user/0/com.domain.rewind/files/renpy/display/layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "/data/user/0/com.domain.rewind/files/renpy/display/layout.py", line 722, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "render.pyx", line 244, in renpy.display.render.render
File "/data/user/0/com.domain.rewind/files/renpy/display/image.py", line 500, in render
return wrap_render(self.target, width, height, st, at)
File "/data/user/0/com.domain.rewind/files/renpy/display/image.py", line 306, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 151, in renpy.display.render.render
File "render.pyx", line 244, in renpy.display.render.render
File "/data/user/0/com.domain.rewind/files/renpy/display/im.py", line 580, in render
return cache.get(self, render=True)
File "/data/user/0/com.domain.rewind/files/renpy/display/im.py", line 266, in get
surf = image.load()
File "/data/user/0/com.domain.rewind/files/renpy/display/im.py", line 625, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "/data/user/0/com.domain.rewind/files/renpy/display/pgrender.py", line 162, in load_image
raise Exception("Could not load image {!r}: {!r}".format(filename, e))
Exception: Could not load image 'images/events/lani_teen/bg lani_night_07.jpg': error('JPEG loading error',)
[/code]
I cannot say anythiong specific about your issue (no 'droid, works fine on PC), but your crash is exactly with the image Wmvv93 mentioned as "clearly out of place" (https://itch.io/post/1357685). That was fixed in v0.2, with luck it'll work on phone, too?
I hope so. I just wanted to see, if the free demo is something I could like, since most screens are show very young looking characters, and I am no fan of loli-content. But I like the art style and will follow the progress.
if I got the time table right next week (or so) 0.2 should be released for free.
That version does not add much story content but includes a (still bare-bone) RPG-lite framework. I *believe* the pr0n content with the MC will happen later in the game, when all the chars are clearly adults [and the dev will surely correct (swear at?) me when I misrepresented his intentions : )]
Yeah, it's a slow burn game as far as truly adult content is concerned. This next version is going to include some more slightly sexy teasing content, tho.
I know that you work pretty your ass off to get progress, and with the current situation you have all hands full in private, taking care of your children et cetera. And in my opinion slow or not instant content is better. I think you grow more to the characters, and it's more fun to get a real-lationship than just adult content. Shallow characters are boring.
I hope you add some more content in between, that credits the personality of all your OCs. Even the the father, I like "tiny head" and family is important. You could do some short Picknick or breakfast scenes where you can bring up a more personal experience. In most of these games the father /family is dead or a asshole and I think the combination between father and MC could make some more fun events, you proved this at the first word scenes.
Anyway, keep your head up, greet your wife and kids from me, stay healthy and enjoy your work, don't overdo it cuz u think you have to get the next update on schedule.
"This are mad times, we live in. Mad"
~Professor Slughorn~
This is known and corrected in v0.2, but I very much appreciate the report. This particular image is just corrupted enough to break the Android version (and pop up out of place in the pc version)... I've actually run across and corrected a few of these jpg loading errors in play testing, but missed this one. Honestly, it's totally possible that there will be more like it in the future, but hopefully not. The next version file should be available for free on Friday night or Saturday morning (central standard time).
Discord Server - Maybe
The more time I spend chatting with y'all on itch, the more I come to think Wmvv93 is right about getting a Discord server. I have found some pretty good articles/sites that walk a person through how to set up a good server. I'll see if I have the energy to give it a try this weekend.
If I do get the Discord Server set up, do I have any volunteers to help me make sure nothing is wonky? Wmvv93 and neimsak, I'd be super happy to have you two help me test out the Discord, since you've both been so helpful on itch. If you're interested.
If anyone else is interested in volunteering, too, let me know. When I'm ready for "testers" to blow up the Discord server, I'll figure out a way for me to send you guys a private invite....somehow....
Discord Server is up and running. If you'd like to chat, you can come join us on the Sprinting Cucumbers Discord Server. We're most active on Discord after 8:00pm CST.
POLL - Preferred Reference Tool
Hi again! While my hubby keeps working on making the next release for you guys, I'm looking into different communication tools he might use to support all of you guys as you slowly become one, united, Lani-loving Community.
Since it would be for you guys, I want to hear your opinions. What sort of companion site are you most interested and/or would use most? Below are some ideas I'm thinking of.
Let me know what you think would be best. And, of course, if you have other ideas or suggestions for platforms we could use for any of these tools, I would love to hear them.
Thanks!
With Love,
-The Wife
I think a discord would be a good place to start. Other option can always be considered for later.
Wmvv93, I want you to know I'm not ignoring your suggestion. I just hate Discord. =p I'm trying to give myself time to get over my deep hatred for Discord enough to look into ways that a Discord channel can be run without it being super annoying. The few I've been in have been disorganized and...well...shit. I've been focusing on trying to think of Discord for this game as being the same as mIRC from back in the days when the hubby had a scanlation site with a robust forum, too. mIRC was used just to shoot-the-wind with anyone who was feeling bored and wanted immediate attention while the forum was used for more lasting conversations.
I'm trying to figure out if we need to have "lasting conversations" to have a good community. Or if a drop-in-when-you-wanna chat really is good enough.
I have floated the idea past the hubby about having scheduled Discord with the Developer chats after releases. He wasn't super open to the idea, but also wasn't super closed to it. So I think I might be able to talk him into that, at least.
In fact, if you have some Discord Servers you think are outstanding that you could recommend to me as examples, that would be very, very helpful.
i will look for some examples . But yeah i can also see possible issues. Like moderating might be necessary. But mostly its important to have split channels. Like one for news anf patch notes. On for bug reports another for people who like the game to chat.
Basic example of anothers game discord: https://discord.gg/dm9Byfv
Likely a minority position, but I always prefer ticket systems / bugtrackers. Something like github/github w/o the actual code.
Interesting. Why is this your preference for a reference tool? You like reading about the old bugs that have been fixed?
While this heavily depends on the user group bug trackers make it easier to self-organise topics. A few open-ended issues for general chatting (or some other platform of your choosing for that, discord or whatever) but more narrowly defined issues (be it a bug, be it a suggestion for improvement) get a new ticket number and are tracked separately.
With this the general discussion is not cluttered with solved stuff and an idea graveyard but one can still point newcomers to it - often faster than to answer the same questions for the umpteenth time.
A typical use case is balancing: The planned combat system *will* need to be revisited quite often, and instead of discussions all over the place (see page 1, 4 and 16 of the forum thread "Rewind 0.2" and yesterday's night discussion in IRC) all comments and suggestions are tracked in #0815.
My 2 cent : )
Hmmm, I'll look into this a bit. Right now, every time you say "Bug Tracker", I think of the actual "BugTracker" software, which conjures nightmares for me based on my work experiences with it before we moved to Jira. So I think I'm having an emotional reaction to that as a work tool without having any experience using it as a community-resources tool.
My at-home experience with online communities is with Forums. Which is what my husband knows best, too. I might look to see if there is a way to incorporate an issue tracker into an online forum (that isn't too expensive.) The more locations we have to visit in order to research something, the less likely it is to get researched. That's just human nature. Similarly, if community is over here and issue reporting is over there, that set-up lowers the (already small) likelihood of people checking to see if their issue was already reported before reporting it.
Maybe over the weekend I'll look to see if there are any integrated solutions we could leverage. And I'll check to see what he actually prefers. My life revolves heavily around the Software Development Lifecycle, but his doesn't. So he might not actually be comfortable with using an issue tracker. I'll find out.
Thanks for the idea!
You could take a look at sf.net - one has not to use the code hosting (and, arguable, sourceforge is not a good place to do this anymore), but it gives a (mostly) fine project environment, including forum, wiki and tracker functionality.
Unofficial Update - Without Permission
Hi. I'm The Wife. As a person whose bread & butter is professional communication in the software development world, the lack of official correspondence about this game from its developer (who is a wonderful and very handsome husband & father that bears a striking resemblance to the Dread Pirate Roberts of Prince Bride fame) hurts my heart a bit. And since I don't want to work right now anyway, I've decided to be "productive" (read as "procrastinate the things I really should be doing") by writing a tiny unofficial update for all of you.
This was done without the dev's consent or prior knowledge~~ I'll bake him cookies later.
What Is He Working On?
A lot, actually. He's introducing the...
As most of these are brand-new components to the game, and large ones at that, it's taking a while. Oh, and he's teaching himself how to write code for the first time in his life while doing all of this. It's not like he's teaching himself Japanese and single-handedly building one of the internet's top two largest manga scanlation empires that was so well known and respected that it received a cease-and-desist order from Kodansha itself. Pfft. Nah bro. That was kid stuff. This shit? This shit is hard.
Why Is It Taking So Long?
COVID-19 shut down our daycare. He was spending three days a week working on the game while our twins were at daycare, but that's just not a thing anymore. Now he spends 7 days a week taking care of his family, and we love him for it.
Yeah, But, Doesn't Quarantine Just Give Him Lots of Extra Time to do Whatever?
No, no it does not. And fuck you, person who doesn't have itty-bitty kids at home. Go sew a mask for someone and apologize for being hella insensitive about how much it sucks to be a parent of little kids at a time when your entire child-rearing support system has been COMPLETELY CUT OFF from you. No daycare. No visits with Grandparents. No visits with Aunts/Uncles. No trips to the park/playground/anywhere that can actually tire the little fuckers out enough to make them sleep. We're doing our part to shelter-at-home and protect our neighbors and older family members from the spread of the COVID-19 disease. But it's not easy and it has destroyed what little "free time" or "time for self" we had while raising twins.
When Will We See the Next Update?
He's hoping to have v.0.2 available for paying subscribers in 1-2 more weeks. But that timeline is due to change based on our family needs or our community needs.
Thank you all for your patience, understanding, and continued interest. I will try to monitor the comments on Itch.Io to make sure your comments at least get responses in a timely manner. That said, please keep in mind a lady and a mama will be reviewing these comments, so keep it clean, keep it nice.
With Love,
-The Wife
Thanks for the Information. And Patience is important. The best work takes time. I'm looking forward to what comes next.
-A big fan
Thank you for your support. =^_^=
can we get a v.0.1.8.1 version for android please? The art style looks great and would love to try the game
v.0.1.9 is the first and only Android version, right now. It will become free when v.0.2 is released. The time table for that is roughly in 1 - 2 weeks from now, depending on how much time he gets to work on the code and how cooperative the game code chooses to be with him.
Until then, if you have access to an Apple, Windows, or Linux computer, you can download the Mac or PC versions.
Of course, you can also choose to spend $2.00 on trying the Android version and throwing a little Corona-pity love the Dev's way.
-The Wife
Great Game. Quick question where do you report bugs if you encounter any?
For now, posting them here in the Itch.io comments will be fine. Eventually he hopes to have a Discord channel, but that is a ways down the road yet.
-The Wife
Thanks for the response. The two bugs i encountered Where
1. When leveling up the temple there appears an error. This is because in the leveling up the temple maxlevel is pointed out as maxlevel while elsewhere it is always maxlvl. which means the term it tries to found doesn't Exist.
2. At the second night scene with Lani. There is a wrong image popping up during the scene. It wasn't there before and it is very clearly out of place.
Temple glitch is corrected going forward (thanks for notifying me).
I'll take a look at the night scene to make sure everything is good for the next one. Not sure why it would foul itself up.
How do you make those realistic cartoon characters, look good
He uses Maya, primarily. And, of course, his 20ish years of self-taught Photoshop skills help. As do all his childhood, adolescent, and early adult years of art classes.
He loves answering questions. So if there's a specific technique or look you're interested in knowing more about, feel free to ask him. Please don't expect a fast response, though. We have twin toddlers and daycare is closed, so he doesn't have a lot of time to himself.
He does seem to respond faster to Patreons, of course. 😁
-The Wife
How do i unlock the nighttime scene with Lani?
Lani is a strength-based affection character, so sparring during your training is currently the only way (the sparring images are not implemented yet, but the result scenes are).
Looks interesting. Will there be m/m?
You know, my wife actually asked that same question this morning. My knee jerk reaction is no, simply because I am a straight male and have no confidence writing a m/m relationship. That said, I certainly can't remove the possibility entirely. There are additional planned male story characters and if they start to write themselves into romance, I won't stop them.
how did you create those models?
They start life in Daz3D for general shape and proportion, then I initially did final sculpting and corrections in Zbrush, but I've since moved all of the modeling into Maya, since I don't really need any of the highly detail-oriented tools for stylized characters like these. That also lets me skip most of the rigging.